A IR E S E A R C H
My project was created using the C++ Win32 Engine developed by my teacher at the University of Applied Sciences Howest. The algorithm is inspired by Tyrant's technique, which strategically selects to maintain aesthetic coherence and ensures an equal probability distribution for balanced and elegant dungeon generation. Additionally, the RNG algorithm generates numerical values that are unpredictable and lack any discernible pattern.
Probabilistic Room Placement
Grid-Based Activation
Probability distributions to influence the size and shape of rooms
Probability-based decisions to the formation of corridors
Utilize probability distributions to determine where rooms are likely to appear within the dungeon
Enter and Exit of the dungeon